Louis-Nicolas Longheval

Mobile & web engineer

Updated 7 August 2026

I build iOS apps and web apps, looking for the sweetness in every detail. What I am best at is the motion: a transition that lands where your thumb expects it, haptics timed to the frame, a list that tells you it has reached the end. Small things, and most of the difference between an app that works and one you enjoy opening.

Most of my time goes to Tandem, where a client and a developer follow the same project in one place. The rest goes to Yam's, a score sheet for the dice game.

I spent four months at Nightborn for my end-of-studies internship, on two client apps. Both already worked when I arrived, so my job was what comes after: the animations, the haptics, the launch screen, and the slow work of turning a functional app into one that feels good in the hand.

Based in Belgium. Get in touch.

Work

2024

KYC Monitors

Web

A management platform for a sports club and its instructors: contracts, schedules, equipment and announcements, with a separate side for the administrators.

Next.js · Firebase

Good Friends

App

Split expenses with friends. Scan the receipt, the app reads the amounts off it, groups the transaction and hands everyone the IBAN to settle up.

SwiftUI · Firebase · AWS Textract

At Nightborn

Two client apps, during my end-of-studies internship.

Press Shop & More

Agency

A Belgian retail chain's product: mobile app, backend, back office. I worked on the app. Launch screen, animations, haptics, gestures.

Expo · Next.js

WedSVP

Agency

Same job again, on the mobile side. Most of my time went to the animations and to making the app feel native rather than like a page in a shell.

Expo